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Human Centered Design for Interactive

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We’re committed to changing the way we do things around here. A lot.

One of the changes on the horizon is to push our design services in a direction closer to a human-centered approach. That’s a tall order when we practice a medium that is roundly criticized for doing more to make people anti-social than anything else. Adopting design methods historically reserved for industrial design and product development won’t be easy in interactive design, but we’re committed to it as a path for Gorilla.

Aren’t you just talking about user-centered design?

I get that question a lot. In some ways yes, but Chad Camara has a post on his blog that encapsulates the differences very well in my opinon. We’re striving to focus on real, human improvement in our offering, not just improving efficiency. I will be challenging all of Gorilla’s clients to consider how their product or service improves the lives of their customers. Focusing on holistic design concerns in addition to efficiency is something we’re seeing as critical to the mutli-channel environment. People are smart enough these days to know when you’re trying to sell to them versus have a relationship with them. For a lot of our clients, user-centered just isn’t going to cut it anymore.

We’ve got a lot of work to do in this respect. The ephemeral nature of digital media is going to be an advantage and a drawback. The technology moves far too quickly to be mired in research for too long, but the relative ease of deployment means when you consider the long view, you can take a cyclic approach that will put human concerns first.

It will be interesting and challenging no doubt to see where this direction takes us in the years to come.


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